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FoRuMu ClaNuLuI S!Le[NN]T-

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 cfg. lui a

In jos 
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S!Le[NN]T-KaBaLL

S!Le[NN]T-KaBaLL


Mesaje : 201
Data de înscriere : 08/01/2010
Varsta : 30
Localizare : CRAIOVA

cfg. lui a Empty
MesajSubiect: cfg. lui a   cfg. lui a EmptyJoi Ian 28, 2010 2:12 pm


File CFG
Size : 17 KB

---------------(Comenzi)--------------






bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+h0p"
bind "'" "+moveup"
bind "," "buyammo1"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "F9" "invprev"
bind "F6" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 201"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "F7" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "sc"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F8" "rebuy"
bind "F5" "snapshot"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0.0"
ati_subdiv "0.0"
bgmvolume "1"
bottomcolor "0"
brightness "1"
cl_allowdownload "1.0"
cl_allowupload "1.0"
cl_backspeed "400"
cl_cmdbackup "5.0"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "250 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1.0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "0"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101.0"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "148 0 211"
console "0.0"
crosshair "1"
fastsprites "0"
fps_max "201.0"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "1.500000"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "0"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "300"
name "[PGL-ZONE]Player"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "7.3"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "0"
viewsize "120"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0"
+mlook
+jlook
exec userconfig.cfg




---------------(Ducky Jump)----------------
alias zbang-zbang fa.duck
alias duck.pornit "alias zbang-zbang fa.duck;fa.duck;alias duck duck.oprit"
alias duck.oprit "alias zbang-zbang;alias duck duck.pornit"
alias duck "duck.pornit"
alias fa.duck "+duck;wait;-duck;wait;special"
alias +ducky "duck"
alias -ducky "duck.oprit"

bind "v" "+ducky"










-------------(Tinta)----------------


alias 5w "wait;wait;wait;wait;wait"
alias 20w "5w;5w;5w;5w"
alias 60w "20w;20w;20w"
alias "sc" "sc_on"
alias "sc_on" "cl_dynamiccrosshair 1; slot2; +duck; 60w; cl_lw 0; wait; -duck; alias sc sc_off"
alias "sc_off" "cl_dynamiccrosshair 0;cl_lw 1; alias sc sc_on"
bind "x" "sc"





-------------(Echo)--------------



speak hello.
speak "Hello KaBaLL you are the great player"
echo ========================================================="
echo " **Counter-Strike PGL By KabaLL.PgL*** "
echo "=========================================================="
echo " **<<<======cfg. p0wer bY KabaLL**======>>>**
echo " ========================================================="
echo " **<<<======cfg. p0wer bY KabaLL**======>>>**
echo " ========================================================="
echo " **<<<======cfg. p0wer bY KabaLL**======>>>**
echo " ========================================================="
echo " **<<<======cfg. p0wer bY KabaLL**======>>>**
echo " ========================================================="
echo " **<<<======cfg. p0wer bY KabaLL**======>>>**
echo " ========================================================="
echo " **<<<======cfg. p0wer bY KabaLL**======>>>**
echo "=========================================================="
echo " **<<<======cfg. p0wer bY KabaLL**======>>>**
echo "==========================================================="







-----------(Silent Run)---------------


// Walk \\

alias walk "+speed; alias wr run; echo walking;"

alias run "-speed; alias wr walk; echo running;"

alias wr "walk"

bind "shift" "wr"
clear
bind mouse1 "+attack"
voice_scale "1.000000"
setinfo _state cristina





-----------(Silent Defuse)--------------




alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias "-silentdefuse" "-use";
bind "e" "+silentdefuse";




----------(LeftHand - Righthand)------------
bind "MWHEELDOWN" "cl_righthand 0; developer 1; echo -[KaBaLL]-; developer 0"
bind "MWHEELUP" "cl_righthand 1; developer 1; echo -[KaBaLL]-; developer 0"





----------(Buy Script)--------------
bind "c" "deagle;"
bind "o" "awp;"







-----------------(Say)-------------------
bind [ "say ~---~S~I~L~E~N~T====*a*====S~I~L~E~N~T~---~"
bind ] "say ~---~R~E~S~I~D~E~N~T*a*R~S~I~D~E~N~T~~---~
bind l "say ~---~M-o-n-s-t-e-r~K-i-l-l~---~
bind p "say ~---~MeRsI~---~
bind i "say ~---~=====Counter-Strike 1.6 PGL-ZONE=====~---~






------------------(FPS)-------------------

cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
gl_max_size "256"
precache "1"
mp_decals "20"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
gl_flashblend "0"
gl_lightholes "0"








---------------(Crouch toggler)-----------------
alias duck_t "duck_on"
alias duck_on "alias duck_t duck_off; +duck; developer 1; echo Ducking enabled; developer 0"
alias duck_off "alias duck_t duck_on; -duck; developer 1; echo Standing enabled; developer 0"







---------------(Weapon Side)-------------
alias wpnpos "wpnleft"
alias wpnleft "cl_righthand 0;alias wpnpos wpnright;speak Left; developer 1; echo Weapon Left; developer 0"
alias wpnright "cl_righthand 1;alias wpnpos wpnleft ;speak Right; developer 1; echo Weapon Right; developer 0"
bind p "wpnpos"





_______________
----------------------(Crosshair Color)------------------

alias black "cl_crosshair_color 0+0+0"
alias darkergrey "cl_crosshair_color 51+51+51"
alias darkgrey "cl_crosshair_color 66+66+66"
alias lightergrey "cl_crosshair_color 90+90+90"
alias evenlightergrey "cl_crosshair_color 150+150+150"
alias lightiergrey "cl_crosshair_color 190+190+190"
alias lightestgrey "cl_crosshair_color 220+220+220"
alias white "cl_crosshair_color 255+255+255"
alias red "cl_crosshair_color 255+51+51"
alias darkred "cl_crosshair_color 204+0+0"
alias lightred "cl_crosshair_color 255+0+0"
alias green "cl_crosshair_color 0+204+51"
alias darkgreen "cl_crosshair_color 0+102+0"
alias lightgreen "cl_crosshair_color 0+255+0"
alias blue "cl_crosshair_color 0+102+102"
alias darkblue "cl_crosshair_color 0+0+153"
alias lightblue "cl_crosshair_color 0+0+255"
alias purple "cl_crosshair_color 204+0+153"
alias darkpurple "cl_crosshair_color 204+0+255"
alias lightpurple "cl_crosshair_color 255+0+255"
alias brown "cl_crosshair_color 153+153+102"
alias yellow "cl_crosshair_color 255+255+0"
alias orange "cl_crosshair_color 255+102+51"
alias pink "cl_crosshair_color 255+0+204"
alias darkpink "cl_crosshair_color 204+102+153"
alias crosscolor "cl1"
alias cl1 "black; alias crosscolor cl2"
alias cl2 "darkergrey; alias crosscolor cl3"
alias cl3 "darkgrey; alias crosscolor cl4"
alias cl4 "lightergrey; alias crosscolor cl5"
alias cl5 "evenlightergrey; alias crosscolor cl6"
alias cl6 "lightiergrey; alias crosscolor cl7"
alias cl7 "lightestgrey; alias crosscolor cl8"
alias cl8 "white;alias crosscolor cl9"
alias cl9 "red;alias crosscolor cl10"
alias cl10 "darkred;alias crosscolor cl11"
alias cl11 "lightred;alias crosscolor cl12"
alias cl12 "green;alias crosscolor cl13"
alias cl13 "darkgreen;alias crosscolor cl14"
alias cl14 "lightgreen;alias crosscolor cl15"
alias cl15 "blue;alias crosscolor cl16"
alias cl16 "darkblue;alias crosscolor cl17"
alias cl17 "lightblue;alias crosscolor cl18"
alias cl18 "purple;alias crosscolor cl19"
alias cl19 "darkpurple;alias crosscolor cl20"
alias cl20 "lightpurple;alias crosscolor cl21"
alias cl21 "brown;alias crosscolor cl22"
alias cl22 "yellow;alias crosscolor cl23"
alias cl23 "orange;alias crosscolor cl24"
alias cl24 "pink;alias crosscolor cl25"
alias cl25 "darkpink;alias crosscolor cl1"
//----------------------------------------
bind "n" "crosscolor"








---------------------------(Volume)----------------------------


alias vol0 \"volume 0.0; developer 1 ; echo -MUTE- (__________);developer 0; alias volup vol1; alias voldn vol0\"
alias vol1 \"volume 0.1; developer 1; echo Volume 10% (*_________);developer 0; alias volup vol2; alias voldn vol0\"
alias vol2 \"volume 0.2; developer 1; echo Volume 20% (_*________);developer 0; alias volup vol3; alias voldn vol1\"
alias vol3 \"volume 0.3; developer 1; echo Volume 30% (__*_______);developer 0; alias volup vol4; alias voldn vol2\"
alias vol4 \"volume 0.4; developer 1; echo Volume 40% (___*______);developer 0; alias volup vol5; alias voldn vol3\"
alias vol5 \"volume 0.5; developer 1; echo Volume 50% (____*_____);developer 0; alias volup vol6; alias voldn vol4\"
alias vol6 \"volume 0.6; developer 1; echo Volume 60% (_____*____);developer 0; alias volup vol7; alias voldn vol5\"
alias vol7 \"volume 0.7; developer 1; echo Volume 70% (______*___);developer 0; alias volup vol8; alias voldn vol6\"
alias vol8 \"volume 0.8; developer 1; echo Volume 80% (_______*__);developer 0; alias volup vol9; alias voldn vol7\"
alias vol9 \"volume 0.9; developer 1; echo Volume 90% (________*_);developer 0; alias volup vol10;alias voldn vol8\"
alias vol10 \"volume 1.0;developer 1; echo Volume MAX (_________*);developer 0; alias volup volmax;alias voldn vol9\"
alias volmax \"developer 1; echo NO HIGHER VOLUME; developer 0\"
alias volup vol6
alias voldn vol2








--------------------(Bunny Hop)----------------------


alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind "space" "+_bhop"


----------[=======Silent-wepons=======]----------


silent_m4a1_ "100%"
silent_ak-47 "99%"
silent_deagle "88%"
silent_usp "100%"
silent_glock "98%"
silent_awp "50%"




--------------------(Silent-aim)-----------------------



silentaim_deagle "89%"
silentaim_usp "99%"
silentaim_awp "78%"





----------------------(Buy Script)------------------------


bind "F2" "awp;priammo;deagle;secammo;hegren;"
bind "F3" "deagle;secammo;hegrenade;"
bind "F4" "hegrenade;flash;


----------------------(dmg-wepons)------------------------



dmg_wepon "001"
dmg_wepon "002"
dmg_wepon "003"
dmg_wepon "004"
dmg_wepon "005"
dmg_wepon "006"
dmg_wepon "007"
dmg_wepon "008"
dmg_wepon "009"
dmg_wepon "010"
dmg_wepon "011"
dmg_wepon "012"
dmg_wepon "013"
dmg_wepon "014"
dmg_wepon "015"
dmg_wepon "016"
dmg_wepon "017"
dmg_wepon "018"




----------------------(alias)--------------------------






alias a for (*___________________)
alias a for (*___________________)
alias a for (_*__________________)
alias a for (__*_________________)
alias a for (___*________________)
alias a for (____*_______________)
alias a for (_____*______________)
alias a for (______*_____________)
alias a for (_______*____________)
alias a for (________*___________)
alias a for (_________*__________)
alias a for (__________*_________)
alias a for (___________*________)
alias a for (_*_________________*)
alias a for (__*_______________*_)
alias a for (___*_____________*__)
alias a for (____*___________*___)
alias a for (_____*_________*____)
alias a for (______*_______*_____)
alias a for (_______*_____*______)
alias a for (________*___*_______)
alias a for (_________*_*________)
alias a for (_________**_________)
alias a for (________*__*________)



alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
alias for a aim-------------------~~~~~~~~~~~~~~~~~~~==========#####a#####==========~~~~~~~~~~~~~~~~~~~--------------------
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