FoRuMu ClaNuLuI S!Le[NN]T-
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 cfg.bogdanel

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S!Le[NN]T-KaBaLL

S!Le[NN]T-KaBaLL


Mesaje : 201
Data de înscriere : 08/01/2010
Varsta : 30
Localizare : CRAIOVA

cfg.bogdanel Empty
MesajSubiect: cfg.bogdanel   cfg.bogdanel EmptyMar Ian 26, 2010 4:57 pm

File CFG
Size : 75 KB
____________________________________________________________________________



| w w w aa l o n n |
=| w w w w aaaa l .. o o n n n |=
| w w a a llll .. o n n n |
^Mr.^ [MaRyNeL]

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

sensivity "6.5"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "shopmenu"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "f" "wcteleport"
bind "=" "shopmenu2"
bind "T" "ultimate"
bind "[" "invprev"
bind "]" "invnext"
bind "_" "sizedown"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "ultimate"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "ultimate"
bind "j" "cheer"
bind "F8" "+voicerecord"
bind "+" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "tekeport"
bind "u" "messagemode2"
bind "v" "+moveup"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F5" "snapshot"
bind "F10" "quit prompt"
bind "F12" "snapshot"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "e" "+use"
bind "l" "say CFG. ~ ~AWP-Sn1p3r~ *aAa*KabaLL ~ ~DeAgLe~ CFG>"
bind "p" "say ~~---S-n~1~p~3~r====^*aAa*KabaLL^====D~e~a~g~l-e---~~~"
bind "i" "say -----~~~~~=====#^*aAa*KabaLL*^#=====~~~~~-----"
bind "k" "say ~-----~~~~~=====#^*cfg.p0wer-bY-KabaLL*^#=====~~~~~-----~
name "[PGL-ZONE]Player"
// ______________________________________________
// ---(=================[ BINDURI GUNS ]=============)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |





bind "F1" "riflepack"
bind "F2" "sniperpack"
bind "F3" "desert"
bind "F4" "admin_rcon mp_maxrounds 0"
bind "F6" "hegren; flash; flash; sgren;
alias c clear
alias sniperpack "awp; defuser; primammo; vesthelm;"
alias riflepack "ak47; m4a1; primammo; vesthelm; defuser;"
alias minikalas "famas; galil; defuser; primammo; vesthelm "
alias desert "deagle; secammo; primammo; vesthelm; defuser;"


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


// _______________________________________________
// ---(-=-=-=-=-=-=-=-=-=[ Alias-uri ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |

alias us "admin_userlist"
alias who "admin_who"
alias hl1 "admin_rcon admin_highlander 1"
alias hl0 "admin_rcon admin_highlander 0"
alias fr0 "admin_rcon mp_freezetime 0"
alias fr1 "admin_rcon mp_freezetime 10"
alias ff0 "admin_rcon mp_friendlyfire 0"
alias ff1 "admin_rcon mp_friendlyfire 1"
alias imm1 "admin_rcon admin_ignore_immunity 1"
alias imm0 "admin_rcon admin_ignore_immunity 0"
alias black "admin_rcon mp_fadetoblack 0"
alias teamT "admin_execteam 1 disconnect"
alias teamCt "admin_execteam 2 disconnect"
alias "rr1" "rcon sv_restartround 1"
alias meci "admin_timelimit 0; admin_rcon mp_roundtime 1.7; admin_rcon mp_c4timer 35; admin_rcon mp_freezetime 7; admin_rcon mp_startmoney 800; admin_rcon mp_autoteambalance 0; admin_rcon mp_limitteam 0; admin_friendlyfire 1; admin_restart 1; admin_tsay purple LIVE @ GL & HF BOTH TEAMS; admin_tsay purple LIVE @ GL & HF BOTH TEAMS; admin_tsay purple LIVE @ GL & HF BOTH TEAMS; admin_tsay purple LIVE @ GL & HF BOTH TEAMS; admin_tsay purple LIVE @ GL & HF BOTH TEAMS; admin_tsay purple LIVE @ GL & HF BOTH TEAMS"
alias incalzire "admin_timelimit 0; admin_rcon mp_roundtime 8; admin_rcon mp_c4timer 35; admin_rcon mp_freezetime 0; admin_rcon mp_friendlyfire 0; admiN_rcon mp_startmoney 16000; admin_restart 1"
alias use "admin_rcon use_regex 1"
alias dt "admin_execteam 1 disconnect"
alias dct "admin_execteam 2 disconnect"
alias c clear
alias "rr1" "rcon sv_restartround 1"
alias vol0 "volume 0.0; developer 1 ; echo MUTE (__________);developer 0; alias volup vol1; alias voldn vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% (*_________);developer 0; alias volup vol2; alias voldn vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% (_*________);developer 0; alias volup vol3; alias voldn vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% (__*_______);developer 0; alias volup vol4; alias voldn vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% (___*______);developer 0; alias volup vol5; alias voldn vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% (____*_____);developer 0; alias volup vol6; alias voldn vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% (_____*____);developer 0; alias volup vol7; alias voldn vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% (______*___);developer 0; alias volup vol8; alias voldn vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% (_______*__);developer 0; alias volup vol9; alias voldn vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% (________*_);developer 0; alias volup vol10;alias voldn vol8"
alias vol10 "volume 1.0;developer 1; echo Volume MAX (_________*);developer 0; alias volup volmax;alias voldn vol9"
alias volmax "developer 1; echo ESTI NEBUN; developer 0"
alias volup vol6
alias voldn vol2



// _____________________________________________
// ---(-=-=-=-=-=-=-=-=[ BUNNY-HOP ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |


alias +jump_2 "alias _special j_bhop; j_start"
alias -jump_2 "alias _special j_stop"
alias j_bhop "+jump;wait;-jump;wait;j_start"
alias j_start "special"
alias j_stop " "
bind "Space" +jump_2

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ SETTING ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |

zoom_sensitivity_ratio "0.8"
gl_spriteblend "0"
_cl_autowepswitch "0"
cl_showfps "1"
cl_dynamiccrosshair 0
cl_minmodels "1"
cl_radartype "1"
cl_corpsestay "600.000000"
cl_updaterate "35"
cl_cmdrate "101"
rate "25000"
cl_rate "9999"
setinfo "_ah" "0"
setinfo "_vgui_menus" 0
cl_crosshair_color "250 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_radartype "1"
cl_righthand "1"
gamma "3"
brightness "4"
fastsprites 0
mp_decals "300.000000"
setinfo "_ah" "0"
setinfo "_vgui_menus" 0
fps_max "101"
fps_modem "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "9999"
hud_saytext_internal "1"
hud_takesshots "0"
net_graph "3"
net_graphpos "1"
net_scale "5"
cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"
crosshair "5.000000"
sv_aim "1"
// Sound Settings
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
s_a3d "0" // Not allowed in CPL
s_eax "1" // Give me better stereo effects
volume "1.5" // My volume
hisound "1" // Enable high-quality sound
bgmvolume "0" // No CD-music
// Netcode
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
rate "25000" // My rate
cl_updaterate "101" // My updaterate (101 CPL rule)
cl_cmdrate "101" // Send every frame to server (CPL rule)
cl_lw "0" // Default lag weapon compensation (CPL rule)
cl_lc "1" // Lag compensation on (CPL rule)
cl_download_ingame "0" // Dont download
cl_allowdownload "1" // or
cl_allowupload "0" // upload anything
ex_interp "0.05" // Lower my interpolation to 50ms (CPL rule)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
echo " - **configul sa Activat**"
echo " - **C~F~G~ # o~r~i~g~i~n~a~l**"
echo " - **Whit this cfg you well bY a Godlike!**"
echo " - **https://silent3.forumgratuit.ro/diverse-f3/**"
echo " - **Intrati pe https://silent3.forumgratuit.ro/ puteti downloada cfg-uri"
echo " - ** sau jocuri 2010 full **"
echo " - ** Distractie placuta**"
echo " - ** CFG File
echo " - ** Size : 75 KB
echo " - ** exec cfg.bogdanel
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//// Skills ////


// DON'T MESS WITH THIS.

// MONSTERS

// Alien Grunt
sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"

sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"


// Apache
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"


// Barney
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"


// Bullsquid
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"

sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"

sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"

sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"

// Big momma
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"

sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"

sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"

sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"

// Gargantua
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"

sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"

sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"

sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"


// Hassassin
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"


// Headcrab
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"

sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"


// Hgrunt
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"

sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"

sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"

sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"

// Houndeye
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"

sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"


// ISlave
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"

sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"

sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"

sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"


// Icthyosaur
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"

sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"


// Leech
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"

sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"


// Controller
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"

sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"

sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"

sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"

// Nihilanth
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"

sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"

// Scientist
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"


// Snark
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"

sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"

sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"


// Zombie
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"

sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"

sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"


//Turret
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"


// MiniTurret
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"


// Sentry Turret
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"


// PLAYER WEAPONS

// Crowbar whack
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"

// 9mmhandgun Round
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"

// 357 Round
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"

// 9mmAR Round
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"

// M203 grenade
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"

// Shotgun buckshot
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"

// Crossbow
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"

sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"

// RPG
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"

// Gauss Gun
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"

// Egon Gun
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"

sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"

// Hand Grendade
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"

// Satchel Charge
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"

// Tripmine
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"

// MONSTER WEAPONS
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"

sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"

sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"

// HORNET
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"

// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"

sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"

sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"

sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"

sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"

// monster damage adjusters
sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"

sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"

sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"

sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"

sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"

// player damage adjusters
sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"

sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"

sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"

sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"

sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"

c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ d ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ m ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ g ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ a ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ c ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ t ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ i ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ v ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ a ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ t ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL
c-f-g. ~ ~ ~ ~ ~ p-0-w-e-r ~ ~ ~ ~ ~ b-y ~ ~ ~ ~ ~*aAa*KabaLL

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepons ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |


dmg_wepon_deagle "70"
dmg_wepon_m4a1 "60"
dmg_wepon_ak-47 "65"
dmg_wepon_usp "45"
dmg_wepon_glock "34"
dmg_wepon_m249 "90"


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepon1 ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepon2 ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepon3 ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepon4 ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepon5 ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepon6 ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepon7 ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepon8 ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepon9 ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepon9 ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepons10 ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |




-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepons11 ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepons12 ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

// ___________________________________________
// ---(-=-=-=-=-=-=-=-=[ dmg-wepons13 ]=-=-=-=-=-=-=-=-)---

// | w w w aa l o n n |
// =| w w w w aaaa l .. o o n n n |=
// | w w a a llll .. o n n n |


-=-K=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=P-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=a-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=G-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-b=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-L=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=a-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-Z=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-L=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=O-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-L=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-==-N=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[PgL]-^&^-[PgL]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-E=-
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